Health and Wellness Museum Immersive Experience Focuses on Ayurvedic Therapies
With the opening of the new YO1 Wellness Resort in Monticello New York, our client needed a space where resort guests could learn about the various Ayurvedic Therapies that are at the center of the experience for guests. It was important that guest be able to learn about these therapies in a fun and engaging experience.
We designed an experience that is simultaneously immersive, interactive and educational. We wanted visitors to be able to connect to the stories of these therapies in an unconventional ways. The experience of the wellness museum was envisioned as a personal journey and at the center of that journey was the guest (You) with an interactive quiz that allows guests to answer questions to determine their Doshas.
Surround the centerpiece You interactive exhibit are the five core elements of Ayurvedic therapies: Earth, Air, Fire, Water and Ether (space). For these we wanted to create sensorial immersive environments using, imagery, sound, touch and smell as the core of each of the experiences. Beyond the five elements, at the periphery of the space, we designed interactive exhibits that touch on the different therapies: Yoga, Ayurveda and Naturecure (homeopathic health) which allows guests to explore the meanings behind the importance of each of the therapies offered at YO1.
Project Team: Emily Conrad (Experience Design and Project Management), Joe Karadin (Physical Design), Derek O'Connor (Visual Design and Creative Direction), Sadie Coughlin-Prego (Interaction Designer).
Connect audiences to meaningful historical narratives about the past, present, and future of Tompkins County.
Tessellate is providing a single source for exhibit design, fabrication, AV integration, media and software production. The intent of the exhibits at the History Center in Tompkins County is to connect audiences to meaningful history and narratives about the past, present and future of the region through the use of interactive, immersive, media and object-based experiences. For this project, Tessellate designed a flexible series of modular Story Pods to work as a physical, visual, and technical system to accommodate current and future needs of the museum. This allows for an open floor plan, use of vertical space and height, dynamic header text/images, visitor seating, accommodating for groups, and the blend of physical, interactive and media design offered an optimal storytelling experience. Learn more about the History Center here.
User-Friendly, Integrated Collections Management Systems
Tessellate designed an innovative museum collections software that integrates with the physical and interactive exhibits. The Collections Management System ensures data is input once and is displayed throughout the museum exhibits. This flexible software system supports interactive, immerse media including imagery, audio, video. Software development by Gorges.
Project Design and Production Lead: Tessellate Studio
Traveling Multimedia Community Biology Lab and Learning Center
The BioBus team innovated a game changing, experience based and highly mobile approach to teaching science and motivating a pursuit of scientific careers in the New York City School System, especially in underserved communities. They needed to fully design a new visual identity system and the mobile science lab at the core of their mission.
Seeking to create a mobile lab prototype to support their new model for STEM education, BioBus asked Tessellate to plan and design their innovative community laboratory outfitted in an Airstream trailer to serve as the next generation of BioBus’s growing fleet in New York City . BioBus is the first of it's kind hands-on mobile laboratory equipped with high tech science equipment, microscopes, and expert scientist ready to share their passion for biology. This open-ended, exploratory environment required Tessellate’s design team to consider the entire experience, from first impression throughout the students’ visit. Their centers also required the flexibility to adapt to accommodate group learning or the flow of visitors at a public event. We developed a tightly integrated physical, technical and experiential design from the inside out. Tessellate developed the new visual identity, including the logo, pattern design, and environmental graphics that are expressed throughout the surfaces and physical elements of the lab.
The Mobile Food Lab is a fun, multi-sensory educational experience on wheels.
Core77 Design Award - Runner up in both Design for Social Impact and Transportation categories
Tessellate provided a turnkey design and build solution for this experiential vehicle centered around food literacy. Food literacy teaches kids where food comes from, how it nourishes and impacts us and shapes our world. This iteration of the mobile food literacy lab is centered around herbs with hands-on activities that allow children from grades K through 8 to learn aboutÂ key themes of Food Science, Urban Agriculture, Creativity and Cooking. The Tessellate team designed each of these multi-sensory experiences as flexible stations on the bus, so that each student is given the opportunity of engagement. It also allows for optimal use of space and accessibility. One of the main missions of the Mobile Food Lab is to help children develop a healthy connection to food - the Mobile Food Lab designed by Tessellate allows this connection to unfold by harnessing students innate curiosity. Learn more about the Bus here.
Project Team: Emily Conrad (Experience Design and Project Management), Joe Karadin (Physical Design), Tucker Viemeister (Visual Design and Creative Direction), Sadie Coughlin-Prego (Experience Designer).
Turnkey Design and Build solution including Physical Design, Experience Design, Visual Design, Branding, and Production Management.
Fabrication services provided by EXPLUS.
Photo courtesy of Frank Mentesana of EcoSpaces
A hands-on museum repurposed in a historic building as an educational and cultural center
Smith Field, which played a key role in our nation’s history of Airmail service, offers a physical space and educational opportunity, which have been underutilized. In addition, the Fort Wayne region would benefit from a new tourist attraction as well as a cultural center for the local community.
Starting with the iconic airplane hanger, we designed a space that would inspire visitors by embodying the authenticity and new possibility of early twentieth century aviation. By accentuating the physical structure with its soaring ceilings and echoing those architectural details in the exhibit design, we created an immersive environment that embodies this vibrant tradition. This place, comprised of exhibit halls and a café, inspires visitors by teaching about the individuals and concepts that made Airmail service such an important American success story. The exhibits, including historical re-creation alongside technology and an active airplane restoration, bring the subject to life and encourage interaction between guests and museum staff. Our work on this project also includes drafting the proposals to secure the support of the financial and community partners required to realize this vision.
Savage Kitchen is a brand founded on the principles of wild foraging. Based in Maui, HI, our design challenge was to create a vibrant, colorful brand that evoked the flavorful plants highlighted by the food educator, Sunny Savage. The brand extends to multiple touchpoints; website, geolocation app (for finding edible plants), printed book, and handmade packaged products. The Tessellate team was responsible for the UX strategy, interface design, and visuals for these touchpoints, creating a vivid brand that thrives in the digital world, and IRL.
An exhibit of aquatic life designed from the inside out.
As the Academy awaited the construction of their new home, they required a temporary aquarium to exhibit and grow their living specimen collection, while telling their institution’s story of conservation and natural resource stewardship.
The design incorporated see-through walls around the tanks and required that the staff access the living exhibits from the same side as visitors. Viewing windows were strategically placed to offer visitors a new and unique perspective. The touch tank offered a design calibrated for maximum interaction between guests, docents and the creatures at the center of the learning environment.
The newfound interaction between the knowledgeable caretakers, the curious public and the exhibited creatures enriched the guest experience through increased connections and discoveries.
Design Director: Joseph Karadin while at Thinc Design
A new place to collaborate, learn and share
When the Unis School in New York was looking to re imagine their new grade school library, we worked with Frank Migliorelli to create a plan and design a new kind of place, where children, teachers and librarians could gather together a foster an environment of shared learning.
At the center of the design is a semi-private story space, where teachers can facilitate focused creative story time. Surround the central story space are concentric rings of bookshelves that form more public spaces for groups of one to three children where open play and collaboration is encourage. From the more private center to the more public outer spaces the new library design fostered engagement and sharing. Computer workstations at the periphery were carefully planned so that activities in each area did not overlap or conflict with each other. Circular stretched fabric ceiling treatments allowed more a warmer acoustic environment. With a limited budget and condensed time frame, we created a space that was welcoming, warm and fostered interaction across all ages.
Immersive and interactive corporate environment that showcases AT&T's latest innovations
The center that AT&T used to communicate their brand and services to potential top tier clients needed an update, so we worked with Orchardpark in re-imagining a new way for AT&T to engage with its customers.
Our approach began by learning AT&T's narrative and imagining the experience from the perspective of the customer. From this exploration, we determined that multi-user experiences, requiring team collaboration would strengthen the experience by enabling open dialogue between the prospective customers and the AT&T sales team.
Everything about the environment shaped the client’s experience from the waiting and reception areas through the interactive gallery, conference and demonstration rooms. Our considerations included lighting transitions, the progression of media, physical environment and visitor movement through the space. We anchored the story with interactive visual presentations of key data that could be easily updated by the sales team to keep content fresh and relevant.
The combined experience ensured AT&T's visitors would emerge with the narrative of the telecommunications giant as a forward thinking leader in developing products and services for the largest scale companies on the vanguard of technology.