Terminal Warehouse

Real-time generative art

Tessellate delivered an end-to-end strategy, experience design, and technology architecture for a monumental 40’ x 13’ architectural LED display at New York's historic Terminal Warehouse. Serving as a benchmark in digital placemaking, this flagship installation combines real-time generative content programming with complex systems integration to transform a high-visibility public space into an immersive, data-responsive environment.

Engineered in Unreal Engine, the centerpiece visual program features a high-fidelity 3D historical simulation of the pre-colonial Manhattan landscape, accurately rendered down to ecological vegetation such as native oaks, hickories, and maples. Operating on a continuous 17-hour daily cycle, the responsive ecosystem ingests live environmental telemetry—including real-time sun positioning, weather conditions, wind speed, and tidal patterns—ensuring a dynamic, non-repeating visual experience.


Client: Terminal Warehouse, NYC


Team:

Emily Conrad - Project Lead

Joe Karadin - Creative Director

Patrick Snee - Technical Producer

Jeremy Rotzstain - Backend Software Developer

Chris Vincze - Unreal Software Developer

Large digital display of a forest scene with trees and greenery inside Terminal Warehouse.
A woman dressed in black standing in front of a large digital screen displaying a forest scene with trees and water.